Spirit Hound
Level 1Creature· ghostUncommonMediumRemaster
AC
17
HP
8
Speed
0 ft.
Perception
+2
Fort
+7
Ref
+9
Will
+6
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage 2
Senses darkvision, scent 30 ft. (imprecise)
Skills acrobatics +7, stealth +7, athletics +6, survival +6
Other Speeds fly 30 ft.
Recall Knowledge DC 17 (occultism, religion)
Attacks
Melee Ghostly Jaws +10 (agile, finesse, magical), Damage 1d4+1 void
Abilities
Site Boundinteraction
A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Rejuvenation
The spirit hound returns with the Caretaker.
Void Healing
Frightful Moan◆
The spirit hound howls, forcing each living creature within 30-foot area to attempt a DC 15 will save. On a failure, the creature becomes Frightened 2 (Frightened 3 on a critical failure). On a success, the creature is temporarily immune to this hound's frightful moan for 1 minute.
Pack Attack
The spirit hound's Strikes deal 1d4 extra damage to creatures within the reach of at least two of its allies.