Spirit Turtle

Level 21
Creature· chaoticRareGargantuanLegacy
AC
45
HP
320
Speed
30 ft.
Perception
+35
Fort
+40
Ref
+32
Will
+38
Resistances fire 20, physical 15
Weaknesses cold-iron 20
Languages common, fey
Skills medicine +40, survival +40, diplomacy +36, nature +36, occultism +34
Other Speeds swim 40 ft.
Recall Knowledge DC 47 (nature)

Attacks

Melee Jaws +37 (magical, reach 20 ft., unarmed), Damage 4d12+14 piercing
Melee Foot +37 (magical, reach 15 ft., unarmed), Damage 4d10+14 bludgeoning

Abilities

Environmental Balanceinteraction

Trigger The spirit turtle begins their turn


Effect The spirit turtle harnesses their connection with the world around them to augment their attacks. They choose acid, cold, electricity, or fire. The energy damage dealt by their Strikes and Unbalancing Stomp changes to the selected energy type.

Constant Spellsinteraction
Regeneration 25 (Deactivated by Cold Iron or Unholy)
Pacifying Aura

100 feet. A spirit turtle exudes a constant feeling of calm. Creatures within the aura are subjected to a 10th-rank Calm spell (DC 44 will save). The effects persist up to 1 hour, even if the creature leaves the aura. Regardless of the result of the saving throw, the creature is temporarily immune for 1 hour.

Constrict

(4d12+7)[bludgeoning], DC 41 fortitude


Unbalancing Stomp◆◆

The spirit turtle makes a foot Strike. Whether or not the Strike hits, the stomp creates a shockwave on the ground in a 15-foot area centered on the target. All creatures in the area other than the spirit turtle take 10d10 bludgeoning 4d8 untyped and are knocked Prone (DC 41 reflex save). Creatures that critically succeed at their Reflex save are not knocked prone. The spirit turtle can't use Unbalancing Stomp again for .

Improved Grab
Improved Knockdown

Spirit turtles are benevolent fey known to heal those in need and confer other powerful gifts. These gentle giants resemble enormous turtles and often bear entire ecosystems on their shells.

In ancient times, so the legend goes, spirit turtles used to grant wishes to many mortals. After millennia of such encounters, the giant creatures grew tired and went into hiding or returned to their home plane, the First World. Those few spirit turtles who remain on Golarion now grant their favors only to the purest and worthiest mortal petitioners.