Spiritbound Aluum
Level 16Attacks
Abilities
Spiritbound aluums are immune to spells and magical abilities, with two exceptions. A void spell or magical ability grants a spiritbound aluum the Quickened condition until the end of its next turn instead of its normal effects. A vitality spell or ability makes a spiritbound aluum Slowed 1 until the end of its next turn instead of its normal effects.
Requirements The spiritbound aluum has bound a soul using its Seize Soul innate spell
Effect The spiritbound aluum transforms the captured soul's essence into raw magical energy, channeling the spirit into a beam that deals 20d6 force damage in a 30-foot area (DC 38 reflex save). The remaining fragments of the captured soul are released to the Great Beyond.
The spiritbound aluum can't use Obliteration Beam again for .
A creature damaged by the Spiritbound Aluum's fist Strike must succeed at a DC 35 fortitude save or become Paralyzed for 1 round. On a critical failure, the creature is Paralyzed for and falls Prone.
When a spiritbound aluum uses its Seize Soul innate spell, it binds the soul into its central crystal instead of the normal material component. The crystal can hold up to 60 souls.
When encountered, a spiritbound aluum's crystal typically contains .
The aluum enforcer emits a keening wail in a 15-foot area that deals 16d6 sonic damage (DC 27 fortitude save). A creature that fails its save is Stunned 1, or Stunned 3 on a critical failure.
The aluum can't use Soul Shriek again for .
Whereas most aluums are animated by the souls of volunteers loyal to Katapesh, the Pactmasters created a handful of more capable (and deadly) aluums powered by the souls of a dozen or more dangerous criminals. These spiritbound aluums are rarely used as peacekeepers, instead serving as assassins, elite bodyguards, or riot control during times of martial law.
A spiritbound aluum has a dull blue crystalline focus that stores constituent souls, surrounded by a host of smaller gems used for trapping souls the Pactmasters wish to deny from entering the Great Beyond. Spiritbound aluums rarely use this soul-binding ability except when instructed by their masters. However, the murderous or embittered souls within the aluum sometimes exert control and willfully consume a departing soul either out of malice or to incorporate it into the construct's core. If not relieved of its trapped souls in a timely manner, a spiritbound aluum can develop enough will to overcome its masters' orders and even awaken to full sentience. These rogue aluums typically lose the mindless trait, are evil, have an Intelligence modifier of -2 or higher, and gain several skills with bonuses ranging from +25 to +32.
Aluums are powerful metal and stone constructs originally created by the Pactmasters to maintain order in Katapesh. The construction of each aluum includes the creation of an Aluum Charm , a brass pendant set with a blue crystal designed to control that particular construct. The charm constructed at the same time as an aluum is called its linked charm.