Spitter Pods

Level 2Hazard (Complex)
HazardMediumLegacy
AC
17
HP
30
Speed
0 ft.
Perception
+0
Fort
+10
Ref
+5
Will
+7
Stealth
+8
Recall Knowledge DC 16 (nature)
Disable DC 18 crafting to add disruptive chemicals to the fungus's reservoir, DC 18 nature (trained) to recognize how to constrict the chemicals' flow, or DC 20 deception (trained) to spread spores that befuddle the fungus; three total successes are required to disable the trap.

Specialized spore pods burst open, expel toxic globules, and recharge from alchemical reservoirs.