Spore Queen Quilindra

Level 20
Creature· fiendUniqueMediumRemaster
AC
44
HP
375
Speed
20 ft.
Perception
+34
Fort
+38
Ref
+34
Will
+34
Resistances electricity 20
Weaknesses cold-iron 20, holy 20
Languages aklo, chthonian, common, draconic, elven, empyrean
Senses darkvision
Skills intimidation +40, athletics +38, deception +38, diplomacy +38, performance +38, society +36, nature +34, religion +34, stealth +34
Recall Knowledge DC 50 (nature, religion)

Attacks

Melee Tentacle +36 (magical, reach 10 ft., unarmed), Damage 4d12+16 bludgeoning
Melee Claw +36 (agile, magical, unarmed), Damage 4d10+16 slashing
Melee Dagger +39 (agile, finesse, magical, versatile-s), Damage 1d4 spirit plus 3d4+16 piercing plus 1d6 bleed

Abilities

Fungaltongueinteraction

The Spore Queen can speak with all forms of fungi. She gains a +3 circumstance bonus to all Deception, Diplomacy, or Intimidation checks made against fungal creatures.

Constant Spellsinteraction
+1 Status to All Saves vs. Magic
Distracted by Failures

Quilindra remembers her failures in her previous life vividly. A PC can taunt her as an action with the auditory, concentrate, linguistic, and mental traits by attempting a DC 40 deception, DC 40 diplomacy, DC 40 intimidation, or DC 40 performance check.


Critical Success Quilindra is significantly distracted; she becomes Off-Guard for the remainder of the encounter, becomes Stupefied 1, and is Slowed 1 until the end of her next turn as she spends valuable moments sputtering and shrieking i

Create Spawn

The Spore Queen can create spawn from foes, but she doesn't use this ability in combat, as she would rather see the PCs dead than given this fungal gift.


If a creature dies after being reduced to 0 HP by a fungus tyrant's Mind-Draining Kiss, the fungus tyrant can turn this victim into a spore thrall by donating some of their own fungal matter to the victim and leaving them to "ripen" within a patch of fungus for 24 hours. After this time, the creature is restored to life but gains the fung

Grow Sporepod◆◆

The Spore Queen causes a human-sized pod of fungal material to burst out of the ground at any point she can see within 60 feet. Once created, a sporepod lasts for 1 minute, until she moves more than 120 feet away from it, or until it's destroyed (AC 45, Hardness 20, 60 HP). She cannot Grow a Sporepod again for , but apart from this and a sporepod's 1 minute life, there is no hard limit to the number of sporepods she can have active at any one time.

Mind-Draining Kiss

Frequency once per round


Effect The Spore Queen engages a creature she's Grabbed in an act of passion in an attempt to drain its will. The kiss makes the creature Stupefied 1 or increases its stupefied condition by 1, to a maximum of 4. The creature takes 4d6 poison damage and must then succeed at a DC 42 will save or be affected by a suggestion to remain immobile rather than trying to Escape.

Sporestride

The Spore Queen Steps into an adjacent sporepod or non-destroyed soul pod (see area K ) and instantly teleports to any other active sporepod or soul pod in the area, bursting out of the target pod and destroying it in the process.

Sporewarp

The Spore Queen attempts a tentacle Strike but treats a sporepod or soul pod of her choice within 120 feet that she can see as the point of origin of that tentacle Strike.

Vengeful Slice

The Spore Queen inflicts an additional 2d6 spirit damage to elves she Strikes with her dagger. An elf reduced to 0 Hit Points by the Spore Queen's dagger Strike becomes Doomed 1 as Treerazer takes note of their soul.

Grab

Hundreds of years ago, a cadre of powerful succubus assassins invaded the Abyssal realm of the demon lord of disease and fungus, Cyth-V'sug. These succubi sought to slay a powerful witch who had befouled a profane temple the assassins served. The succubi failed at their mission, but from their corpses grew the first fungus tyrants. Pleased with this development, the witch then seeded numerous worlds on the Material Plane with fungus tyrant spores, who have since grown and thrived in their new environments as rot thrives in a corpse. Today, hundreds of fungus tyrants inhabit the fouler locales of the Material Plane. They're particularly fond of large cave systems and ruined cities, but also can be found in corrupted woodlands where blighted fey rule or in the sewers of active cities that spew vast amounts of magical waste.

An encounter with a normally unintelligent plant monster acting with methodical intent can be evidence of a fungus tyrant's manipulations, but fungus tyrants are equally fond of keeping other types of creatures as pets and thralls—particularly attractive humanoids. Especially favored minions are given the gift of the fungus tyrant's embrace and are transformed into fungoid minions forever loyal to their pallid ruler. Yet most fungus tyrants realize that a diverse array of guardians is best, and they often choose to keep some non-fungus minions on hand to protect their lair.

Fungus tyrants are violently jealous. Any who attempt to lure away their dominated pets or cure those who have been infected by them earns their eternal ire. Yet it's succubi who enrage fungus tyrants the most. In these demons, the fungus tyrant sees a former glamour and power they no longer have access to, and only the brutal destruction of these mocking memories can salve a fungus tyrant's anger. A fungus tyrant faced with someone whom they suspect might be a succubus is terrible indeed, for in such battles, the fiendish fungal beings abandon their normal approach of subtle mental trickery and bring all of their power to bear in an attempt to rip the offending creature apart. Fungus tyrants also take great delight in transforming succubi into fungoid creatures under their control.

While their jealousy doesn't compel them to do battle with other fungus tyrants, they're always careful to maintain their own territories apart from any nearby kin, and they take great pains not to "poach" other tyrant's charmed and infested pets.

A fungus tyrant is 6 feet tall and weighs 150 pounds.

Spore Thralls When a creature becomes a spore thrall, it rises from death with the same statistics it had in life, but gains the fungus trait, as well as immunity to death effects, disease, Paralyzed, and poison, and its alignment switches to match that of the fungus tyrant who created them. When a spore thrall is slain, its soul finally travels to the Boneyard for judgment, but the fungus-encrusted physical remains often spawn new fungal creatures, such as myceloids, violet fungi, or drakauthixes. These fungal spawn are not controlled by the fungus tyrant but generally regard them as an ally or, more often, a divinity.