Sporeborn Skull

Level 2
Creature· evilTinyLegacy
AC
18
HP
30
Speed
15 ft.
Perception
+9
Fort
+5
Ref
+10
Will
+7
Immunities acid, bleed, death-effects, disease, paralyzed, poison
Weaknesses vitality 3
Languages necril
Senses darkvision
Skills acrobatics +8
Other Speeds fly 30 ft.
Recall Knowledge DC 16 (nature, religion)

Attacks

Melee Forehead +10 (finesse), Damage 1d6+3 bludgeoning plus 1d6 poison
Melee Spittle +10 (acid, agile), Damage 1d12+2 acid

Abilities

Spore Explosion

When destroyed, a sporeborn skull explodes in a blast of bone and toxic spores that deals 1d6 piercing 1d6 poison damage to each adjacent creature (DC 18 reflex save).

Stir the Spores

Frequency once per rounds

Trigger The sporeborn skull takes bludgeoning, piercing, or slashing damage


Effect The impact scatters spores onto all creatures within 5 feet, making them Sickened 1 (DC 18 fortitude negates).

Void Healing

More dangerous than simple severed heads, these skulls are wreathed in unearthly flames.


Beheaded are the reanimated heads of decapitation victims. These mindless undead fly through the air or roll around to attack their prey.