Sporescout
Level 14Attacks
Abilities
A creature suffering from a fungal affliction takes a –2 status penalty on all saving throws against mental effects created by a sporescout and can always understand any language the sporescout speaks to them.
20 feet. When a creature ends its turn in the aura, it must attempt a DC 31 will save (a plant or fungus takes a –2 circumstance penalty to this save). If the creature fails, it becomes Stupefied 1 for 1 minute (Stupefied 2 on a critical failure) as the fungus leshy's spores take root on the flesh and send unwelcome and distracting thoughts of devotion to Treerazer into the victim's mind.
Frequency once per day
Effect The sporescout exudes a sticky layer of subversive spores onto their body. For 1 minute, any creature that touches the sporescout or damages them with an unarmed attack or melee weapon without the reach trait takes 3d6 mental damage as the spores infuse their thoughts with painful and subversive desires to offer servitude to Treerazer.
Frequency once per round
Effect The sporescout expels its infectious spores at a creature they can see within 20 feet. The target must immediately attempt a DC 31 will save against the sporescout's infectious devotion. If the creature was already stupefied by infectious devotion, they instead become Controlled by the sporescout until the start of the sporescout's next turn.
A sporescout deals 1d6 extra precision damage and 1d6 persistent bleed damage to creatures who are Off-Guard.