Sporespawn of Treerazer
Level 22Creature· amphibiousUniqueHugeRemaster
AC
48
HP
432
Speed
60 ft.
Perception
+36
Fort
+38
Ref
+38
Will
+36
Immunities death-effects, disease, mental, poison
Resistances acid 20, cold 15, fire 15, physical 20
Weaknesses holy 20
Languages chthonian, common, elven, fey
Senses darkvision, truesight 60 ft.
Skills athletics +38, intimidation +38, nature +38, religion +38, acrobatics +36, stealth +36, arcana +35, occultism +35
Other Speeds fly 60 ft., swim 40 ft.
Recall Knowledge DC 54 (nature, religion)
Attacks
Melee Jaws +40 (agile, magical, reach 15 ft., unarmed, unholy), Damage 4d10+18 slashing
Melee Fungal Lash +40 (magical, reach 20 ft., unholy), Damage 4d10+18 bludgeoning plus 2d6 poison
Abilities
Site Boundinteraction
The sporespawn of Treerazer cannot leave the Witchbole's sanctum.
Constant Spellsinteraction
+1 Status to All Saves vs. Magic
Regeneration 40 (Deactivated by Holy)
Aura of Spores
60 feet. A faint, hazy green cloud surrounds the sporespawn of Treerazer, causing fungi to grow on plants in the area. A living creature in the aura must succeed at a DC 42 fortitude save or become Sickened 1 (Sickened 2 on a critical failure) from the sensation of these spores taking root on their bodies. A creature that's already sickened and fails their save against the aura of spores becomes Slowed 1 for 1 round because of excessive fungal growth on their bodies.
Reactive Strike↺