Stabilized Black Pudding
Level 7Attacks
Abilities
A black pudding can sense nearby motion through vibration and air movement.
A creature that hits the pudding with a metal or wooden weapon must succeed at a DC 22 reflex save or the weapon takes 2d6 acid damage (after dealing damage to the black pudding as normal). Thrown weapons and ammunition take this damage automatically with no save.
Trigger An adjacent creature hits the black pudding jelly with a Strike that would deal slashing or piercing damage
Effect A gout of acidic jelly shoots out at the attacker. The attacker must attempt a DC 25 reflex save.
Critical Success The attacker is unaffected.
Success The attacker takes 1d8 acid damage.
Failure The attacker takes 2d8 acid damage.
Critical Failure The attacker takes 2d8 acid damage and 4 persistent acid damage.
(1d8+7)[bludgeoning,1d6 acid], DC 26 fortitude save
When the pudding hits a creature with its pseudopod, any acid damage is dealt to the creature's armor or clothing as well as the creature.
The pudding can climb on ceilings and other inverted surfaces, though such surfaces are difficult terrain for it.
Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.