Stabilized Ochre Jelly

Level 5
Creature· mindlessUncommonLargeLegacy
AC
12
HP
150
Speed
15 ft.
Perception
+7
Fort
+15
Ref
+4
Will
+7
Immunities acid, critical-hits, electricity, piercing, precision, slashing, unconscious, visual
Senses motion-sense 60 ft.
Skills athletics +13
Other Speeds climb 10 ft.
Recall Knowledge DC 22 (occultism)

Attacks

Melee Pseudopod +15 (unarmed), Damage 1d8+7 bludgeoning plus 2d4 acid

Abilities

Motion Sense 60 feetinteraction

A ochre jelly can sense nearby motion through vibration and air movement.

Splorch

Trigger An adjacent creature hits the ochre jelly with a Strike that would deal slashing or piercing damage

Effect A gout of acidic jelly shoots out at the attacker. The attacker must attempt a DC 22 reflex save.


Critical Success The attacker is unaffected.

Success The attacker takes 1d6 acid damage.

Failure The attacker takes 2d6 acid damage.

Critical Failure The attacker takes 2d6 acid damage and 2[persistent,acid] damage.

Constrict

(1d8+3)[bludgeoning,1d4 acid], DC 23 fortitude save


Ochre Acid

An ochre jelly's acid damages only flesh-not bone, stone, wood, or other materials.

Grab

Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.