Stalker Automaton

Level 5
Creature· automatonRareMediumRemaster
AC
21
HP
65
Speed
30 ft.
Perception
+15
Fort
+10
Ref
+14
Will
+13
Resistances physical 5
Languages common
Senses darkvision
Skills stealth +14, survival +13, acrobatics +12, athletics +11
Other Speeds climb 20 ft.
Recall Knowledge DC 25 (arcana)

Attacks

Melee Jaws +15, Damage 2d10+6 piercing
Melee Claw +15 (agile), Damage 2d6+6 slashing

Abilities

Telepathy 60 feetinteraction
Astral Blink

Frequency once per round


Effect The stalker steps sideways into the astral realm, reappearing nearby. The stalker teleports to an unoccupied space within 15 feet that they can see.

Astral Pounce◆◆

Requirements The stalker hasn't used Astral Blink this round


Effect The stalker Astral Blinks or Strides and makes a Strike at the end of that movement. If the stalker began this action Hidden, it remains hidden until after this ability's Strike. The stalker then Astral Blinks or Strides again, whichever it did not already do.

Sneak Attack

The creature's Strikes deal an additional 1d6 precision damage to Off-Guard creatures.

Stalker automatons house the minds of skilled hunters, scouts, and assassins in bodies patterned after the great hunters of the natural world. Stalkers generally have the shape of wolves, large cats, and other predatory creatures. The ancient artifcers improved upon their natural abilities, adding in specialized systems of arcane camoufage and movement. Surviving stalkers still pride themselves as hunters without peer, even as they've adapted to their animalistic forms.