Steadied Dohv-Dranna

Level 10
Creature· aberrationUniqueLargeLegacy
AC
29
HP
180
Speed
25 ft.
Perception
+21
Fort
+18
Ref
+16
Will
+21
Immunities confused
Languages aklo, chthonian, common, draconic, protean, sakvroth
Senses darkvision
Skills occultism +24, arcana +21, acrobatics +20, stealth +20, athletics +19
Other Speeds fly 30 ft.
Recall Knowledge DC 37 (occultism)

Attacks

Melee Jaws +23 (unarmed), Damage 2d12+9 piercing
Melee Claw +23 (agile, unarmed), Damage 2d8+9 slashing

Abilities

Telepathy 100 feetinteraction
+1 Status to All Saves vs. Magic
Brain Blisters

A brain collector has seven brain blisters on its back that it uses to house stolen brains. A brain collector without all seven blisters full is Stupefied with a value equal to the number of empty blisters.

Brain Loss

If a brain collector takes 30 damage from a critical hit or takes 25 mental damage, it must succeed at a DC 29 save (DC 29 fortitude for critical damage or DC 29 will for mental damage) or one of its brain blisters is destroyed.

Brain Collector Venom

Saving Throw DC 29 fortitude

Maximum Duration 6 rounds

Stage 1 1d6 poison damage and Enfeebled 1 (1 round)

Stage 2 1d6 poison damage, enfeebled 1, and Slowed 1 (1 round)

Stage 3 2d6 poison damage, Enfeebled 2, and slowed 1 (1 round)

Collect Brain

The brain collector collects a brain of a creature that has been dead for no more than 1 minute. It can then use an Interact action to secure the brain in one of its empty brain blisters.

Explosive End

The mutant brain collector's death reveals one last surprise as it explodes into radioactive ash. When it dies, it explodes, dealing 5d6 acid damage to each creature in a 10-foot area, with a DC 27 reflex save.

Shifting Iridescence

Whenever the mutant brain collector takes energy damage to which it isn't resistant or immune, after taking the damage normally, it gains resistance 10 to that damage type. If it had a resistance to a different damage type from shifting iridescence, it replaces the old resistance with the new resistance.

The grotesque brain collectors originate from worlds far beyond the known solar system, and are part of a conglomeration of hostile aliens known collectively as the Dominion of the Black. Whether driven by their own schemes or directives from sinister overlords, brain collectors arrive in living starships to harvest the brains of intelligent creatures. These aberrations draw no nutrition from brains, instead storing them for analysis and as vessels for occult magical energies.

A brain collector's form evokes that of a tailless scorpion, but the pulsing brain-filled blisters that glisten along its back make them impossible to mistake for merely oversized arachnids. Baleful eyes glare from the joints on their legs, and the unsettling, intrusive whisper-thoughts they telepathically broadcast into the minds of those they seek to feed on can be interpreted as threats or promises alike.

Brain collectors have very little empathy for the denizens of any world they visit, despite the fact that certain cults venerate them, or the Dominion they hail from, as if they were gods. To brain collectors, terrestrial creatures are simply resources for their magical needs and occult powers. They have little interest in worshipping gods or being worshipped themselves, yet they do practice strange forms of religion of their own, in which they consider the primordial forces of deep space as worthy of faith and fear.