Steaming Kingdom Bartender

Level 2
Creature· dwarfUniqueMediumLegacy
AC
16
HP
35
Speed
25 ft.
Perception
+8
Fort
+9
Ref
+5
Will
+8
Languages common
Skills athletics +9, performance +8, deception +6, diplomacy +6, society +6, thievery +5
Recall Knowledge DC 26 (society)

Attacks

Melee Sap +8 (agile, nonlethal), Damage 1d6+5 bludgeoning
Melee Fist +8 (agile, nonlethal, unarmed), Damage 1d4+5 bludgeoning
Melee Pewter Mug +5 (thrown 10 ft.), Damage 1d4+5 bludgeoning
Melee Dwarven Scattergun +7 (concussive, kickback, reload 1 ft., scatter 10 ft.), Damage 1d8 piercing

Abilities

Bar Brawler

The barkeep has been in enough bar fights to know how to throw a few punches. When fighting in their bar and making a nonlethal attack, the barkeep gains a +1 circumstance bonus to attack rolls and deals an additional 1d4 damage.

Barkeep's Advice◆◆◆

Frequency once per day


Effect The barkeep gives some pertinent advice to a single creature other than themself. For 24 hours, when that creature fails a skill check or saving throw, they can recall this advice and reroll the check, using the second result instead. Once that creature uses this ability, its effect ends.

A creature that receives the Barkeep's Advice is temporarily immune to the ability for 1 month.

Barkeeps are often friends and mentors within a community, lending an ear while supplying libations. The best barkeeps have some talent for storytelling and passing on valuable advice.


Countless adventures begin in a tavern or a pub. Maybe it's because such places attract the risk-prone, or maybe it's because everyone needs a little liquid courage before they decide to take on a group of rampaging ogres.