Sthira

Level 20
Creature· coldUncommonLargeLegacy
AC
45
HP
475
Speed
25 ft.
Perception
+33
Fort
+39
Ref
+27
Will
+33
Immunities bleed, cold, death-effects, disease, mental, paralyzed, poison, unconscious
Weaknesses fire 20
Languages common
Senses darkvision
Skills athletics +39
Recall Knowledge DC 42 (religion)

Attacks

Melee Greatsword +38 (magical, reach 10 ft., versatile-p), Damage 3d12+15 slashing plus 2d6 cold
Melee Fist +38 (magical, reach 10 ft., unarmed), Damage 3d8+15 bludgeoning plus 2d6 cold

Abilities

Create Sthirainteraction

When a creature dies while it has persistent cold damage from the sthira's frostbite, the creature rises as a sthira in 24 hours. If the creature is grabbed by the sthira when it dies, the dying creature becomes permanently fused with the sthira instead. In this case, the sthira immediately recovers a number of Hit Points equal to the half the dead creature's maximum Hit Points.

Attack of Opportunity
Frozen to the Touch

A creature that damages the sthira with an unarmed attack, tries to Grapple it, or otherwise touches it takes 6d6 cold damage (DC 42 fortitude save).

Void Healing
Freezing Death

20 feet. A creature that starts its turn in the aura takes 6d6 cold damage (DC 42 fortitude save). If the creature is grabbed or restrained by the sthira, it takes one degree of success worse than it rolled.

Frostbite

A creature that takes cold damage from a sthira's Strikes or aura must attempt a DC 42 fortitude save. A creature that already has persistent cold damage from frostbite ignores this effect.


Critical Success The creature is unaffected, and is temporarily immune to this ability for 1 hour.

Success The creature is unaffected.

Failure The creature takes 3d6 persistent cold damage.

Critical Failure As failure, but the creature is also Drained 1.

Improved Grab

The Wall of Heaven claims many intrepid climbers. Some such travelers come seeking fortune. Others seek enlightenment. Many, however, find only an icy death. With no means for a proper burial, many of these unfortunate souls remain abandoned to the ice, their bodies becoming macabre guideposts along mountain trails.

Through means unknown, the most willful of these frozen travelers reanimate to seek vengeance upon the living for their denied burial. Such creatures, called sthiras, are composed of multiple bodies or body parts frozen together into one horrific monstrosity.