Stormdrinker

Level 7
Creature· plantUncommonLargeRemaster
AC
23
HP
145
Speed
20 ft.
Perception
+14
Fort
+18
Ref
+12
Will
+15
Immunities electricity
Resistances fire 5
Languages common, fey
Senses darkvision
Skills athletics +17, stealth +13
Other Speeds swim 20 ft.
Recall Knowledge DC 25 (nature)

Attacks

Melee Vine +18 (reach 10 ft.), Damage 2d10+8 bludgeoning

Abilities

Absorb Shock

Whenever the stormdrinker would take electricity damage or is targeted with an electricity effect, it gains 10 temporary HP, is Quickened, and increases the reach of its vine Strikes by 5 feet until the end of its next turn. It can use its extra action to Stride, Strike, or Swim.

Effect: Absorb Shock

Lightning Blast◆◆

Requirements The stormdrinker is Quickened due to Absorb Shock


Effect The stormdrinker dismisses its Absorb Shock benefits to expel lightning in a 60-foot area, dealing 8d6 electricity damage (DC 25 reflex save).

Ring Bell

Requirements The stormdrinker is carrying a bell


Effect The stormdrinker rings its bell, signaling Tumbo to bite him once. (Multiple bites don't stack their effects on the stormdrinker.) The stormdrinker can't use this ability when it doesn't have its bell, such as if it is Disarmed.

Vine Lash◆◆

The stormdrinker makes a vine Strike against each creature within reach. Its multiple attack penalty increases only after all the attacks.

Grab