Strak (7-8)

Level 8
Creature· chaoticUniqueMediumLegacy
AC
27
HP
130
Speed
30 ft.
Perception
+13
Fort
+16
Ref
+18
Will
+14
Languages common, orcish
Senses darkvision
Skills crafting +17, acrobatics +14, intimidation +14, survival +13
Recall Knowledge DC 34 (society)

Attacks

Melee Orc Necksplitter +20 (forceful, orc, sweep), Damage 2d8+10 slashing
Melee Moderate Acid Flask +19 (splash), Damage 5 acid plus 2d6 acid
Melee Moderate Alchemist's Fire +19, Damage 2d8 fire plus 2d6 fire plus 5 fire

Abilities

Infused Itemsinteraction

Strak carries the following infused items, which last for 24 hours, or until the next time he makes his daily preparations: Elixir of Life (Lesser), Acid Flask (Moderate), Alchemist's Fire (Moderate) (12), and Smokestick (Greater).

Attack of Opportunity
Ferocity
Directional Bombs

When throwing an alchemical bomb with the splash trait, Strak can treat the target's space as the first affected square of a 15-foot area directed away from him, potentially allowing him to avoid allies and splash deeper into enemy lines. If the target takes up more than a single square, the target's square closest to Strak is the first affected square of the cone.

Quick Bomber

Strak draws an alchemical bomb with an Interact action and throws it as a ranged Strike.