Strak (7-8)
Level 8Creature· chaoticUniqueMediumLegacy
AC
27
HP
130
Speed
30 ft.
Perception
+13
Fort
+16
Ref
+18
Will
+14
Languages common, orcish
Senses darkvision
Skills crafting +17, acrobatics +14, intimidation +14, survival +13
Recall Knowledge DC 34 (society)
Attacks
Melee Orc Necksplitter +20 (forceful, orc, sweep), Damage 2d8+10 slashing
Melee Moderate Acid Flask +19 (splash), Damage 5 acid plus 2d6 acid
Melee Moderate Alchemist's Fire +19, Damage 2d8 fire plus 2d6 fire plus 5 fire
Abilities
Infused Itemsinteraction
Strak carries the following infused items, which last for 24 hours, or until the next time he makes his daily preparations: Elixir of Life (Lesser), Acid Flask (Moderate), Alchemist's Fire (Moderate) (12), and Smokestick (Greater).
Attack of Opportunity↺
Ferocity↺
Directional Bombs
When throwing an alchemical bomb with the splash trait, Strak can treat the target's space as the first affected square of a 15-foot area directed away from him, potentially allowing him to avoid allies and splash deeper into enemy lines. If the target takes up more than a single square, the target's square closest to Strak is the first affected square of the cone.
Quick Bomber◆
Strak draws an alchemical bomb with an Interact action and throws it as a ranged Strike.