Straugh

Level 10
Creature· chaoticUncommonLargeLegacy
AC
29
HP
220
Speed
30 ft.
Perception
+17
Fort
+22
Ref
+16
Will
+16
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Senses darkvision, scent 30 ft. (imprecise)
Skills athletics +22, stealth +22, survival +22, acrobatics +17, intimidation +17
Other Speeds burrow 20 ft.
Recall Knowledge DC 29 (religion)

Attacks

Melee Beak +23 (unarmed), Damage 2d12+12 piercing
Melee Talon +23 (agile, reach 10 ft., unarmed), Damage 2d8+12 piercing

Abilities

Void Healing
Consume Flesh

Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.


Effect The ghoul devours a chunk of the corpse and regains 7d6 healing Hit Points.

It can regain Hit Points from any given corpse only once.

Fetid Screech

Unaware that its vocal organs have withered and decayed, the straugh instinctively but ineffectively attempts to screech, instead releasing malodorous gas, half-digested corpse flesh, and small swarms of maggots from its open beak. The straugh releases a disgusting cloud of gas and decaying detritus in a 15-foot area; any creature within the area must attempt a DC 28 fortitude save. On a failure, the creature is Sickened 2. On a critical failure, the creature also takes a -5 foot status penalty

Ghoul Fever

Saving Throw DC 28 fortitude


Stage 1 carrier with no ill effect (1 day)

Stage 2 4d8 void damage and regains half as many Hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 4d8 void damage and gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead, and rises as a Ghoul the next midnight.

Paralysis

Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 26 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Rock Tunneler

A straugh can burrow through solid stone at a Speed of 10 feet. It can leave a tunnel if it desires, and it usually does.

Tunneling Strike◆◆

Requirements The straugh has Burrowed underground and remains undetected by the creature it plans to attack


Effect The straugh Burrows twice to emerge from the ground adjacent to at least one enemy and immediately makes a Strike against that foe.

Improved Grab

When skirmishes break out between tunneling ghouls and creatures that dwell beneath the surface of Golarion, there's a chance that ghoul fever could infect such animals, producing strange new variants of ghoul beasts. However, letting the natural corruption run its course sometimes results in unsatisfying monsters, so some necromancers speed the process. This is the situation that led to the creation of the first straugh. A priest of Kabriri made the monstrosity to defend a claimed cemetery from another sect of ghouls who were preying upon the interred bodies. In some places, ghouls use straughs to tunnel into rival warrens or highly fortified mausoleums.