Strigoi Progenitor

Level 13
Creature· evilRareMediumRemaster
AC
34
HP
180
Speed
25 ft.
Perception
+23
Fort
+24
Ref
+26
Will
+22
Immunities death-effects, disease, paralyzed, poison, sleep
Languages common, necril, shadowtongue, thassilonian
Senses greater-darkvision
Skills stealth +27, deception +26, acrobatics +25, athletics +25, arcana +23, crafting +23, religion +22
Other Speeds fly 25 ft.
Recall Knowledge DC 36 (religion)

Attacks

Melee Claw +25 (agile, magical, unarmed), Damage 3d8+14 slashing

Abilities

Greater Darkvisioninteraction
Fast Healing 10
Coffin Restoration

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls Unconscious. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

Domain of Dusk◆◆

Frequency once per minute


Effect With a wave of their hand, the strigoi calls forth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a 30-foot emanation. Living creatures in this area take scaling d6 void damage with a DC 31 fortitude save against the DC of the strigoi's level. A creature that fails this save is also Dazzled by the darkness for 1 round (or Blinded for 1 round and then dazzled for 1 ro

Shadow Escape

Trigger The strigoi is reduced to 0 HP


Effect The strigoi uses Shadow Form. It can take move actions to move toward its coffin even though it's at 0 HP. While at 0 HP in this form, the strigoi is unaffected by further damage. Once the strigoi reaches its coffin, or if it hasn't done so within 2 hours, it automatically returns to its physical form, Unconscious.

Shadow Form

The strigoi reverts to pure shadow and absorbs its body and its gear into the darkness, or it shifts back to its physical form. In shadow form, the strigoi gains a climb Speed equal to its land Speed and can move through any gap that isn't airtight. However, it can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface it's on is destroyed, the strigoi returns to physical form and is Stunned 1. The strigoi loses fast healing while in shadow

Strigoi Weaknesses

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising
Void Healing
Create Servitor

If a creature dies after being reduced to 0 HP by Domain of Dusk or Drink Essence, the strigoi can turn this victim into a vampire servitor by donating some of their own blood to the victim and burying the victim in earth for 3 nights.

A victim that's 8th level or higher becomes a strigoi servant, while a lower-level victim instead becomes a moroi vampire.

A vampiric servitor is compelled to obey its creator, but if a vampire controls too many vampiric servitors at once (as determined by the

Dominate◆◆

The vampire can cast Dominate at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait (DC 33 will). A creature that succeeds is temporarily immune to that vampire's Dominate for 24 hours.

Fully destroying the vampire ends the domination, but merely reducing the vampire to 0 HP is insufficient to break the spell.

Drink Essence

Requirements A Grabbed, Paralyzed, Restrained, Unconscious, or willing creature is within the strigoi's reach


Effect The strigoi progenitor sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an athletics check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes Drained 2 and Stupefied 2, and the strigoi regains 18[healing] HP, gaining any excess HP as

Grab

These strigoi are intentionally summoned into willing hosts via foul magic rituals.


The oldest of all vampires are the strigoi. They predate ancient nosferatus and view moroi as infantile children, yet their own origins are so far lost to the ravages of time that few today have heard of them and fewer still know their true nature. Many of the oldest tales about vampires trace back to the strigoi, and nearly every other vampire carries traits that ultimately have their roots in these powerful, ancient creatures.

Strigoi, in their true form, are bodiless entities native to the Netherworld, incapable of interacting with the physical world, existing only as pure forces of malevolence. When this malevolence is invited into a physical body through ancient rituals, a strigoi becomes much more dangerous. This requirement—that a living creature perform a rite of their own free will to draw the strigoi into their soul—may well be the source of a moroi's compulsion not to enter a home without first being invited.