Strigoi Servant

Level 10
Creature· evilRareMediumRemaster
AC
30
HP
130
Speed
25 ft.
Perception
+20
Fort
+19
Ref
+21
Will
+18
Immunities death-effects, disease, paralyzed, poison, sleep
Languages common, necril, shadowtongue, thassilonian
Senses greater-darkvision
Skills stealth +23, acrobatics +21, athletics +21, deception +19
Recall Knowledge DC 32 (religion)

Attacks

Melee Claw +21 (agile, magical, unarmed), Damage 2d8+8 slashing
Melee Longsword +22 (versatile-p), Damage 2d8+8 slashing
Melee Shortbow +23 (deadly-d10), Damage 1d6+8 piercing

Abilities

Greater Darkvisioninteraction
Fast Healing 10
Coffin Restoration

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls Unconscious. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

Shadow Form

The strigoi reverts to pure shadow and absorbs its body and its gear into the darkness, or it shifts back to its physical form. In shadow form, the strigoi gains a climb Speed equal to its land Speed and can move through any gap that isn't airtight. However, it can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface it's on is destroyed, the strigoi returns to physical form and is Stunned 1. The strigoi loses fast healing while in shadow

Strigoi Weaknesses

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising
Void Healing
Drink Essence

Requirements A Grabbed, Paralyzed, Restrained, Unconscious, or willing creature is within the strigoi's reach


Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an athletics check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes Drained 1 and Stupefied 1, and the strigoi regains 13[healing] hit points, gaining any excess HP as te

Sneak Attack

The strigoi servant deals 1d6 extra precision damage to Off-Guard creatures.

Grab

A strigoi servant typically serves at the command of a strigoi progenitor.


The oldest of all vampires are the strigoi. They predate ancient nosferatus and view moroi as infantile children, yet their own origins are so far lost to the ravages of time that few today have heard of them and fewer still know their true nature. Many of the oldest tales about vampires trace back to the strigoi, and nearly every other vampire carries traits that ultimately have their roots in these powerful, ancient creatures.

Strigoi, in their true form, are bodiless entities native to the Netherworld, incapable of interacting with the physical world, existing only as pure forces of malevolence. When this malevolence is invited into a physical body through ancient rituals, a strigoi becomes much more dangerous. This requirement—that a living creature perform a rite of their own free will to draw the strigoi into their soul—may well be the source of a moro