Strong Fire Sentry
Level 3Hazard (Complex)HazardUncommonMediumLegacy
AC
19
HP
44
Speed
0 ft.
Perception
+0
Fort
+10
Ref
+12
Will
+0
Stealth
+10
Recall Knowledge DC 20 (arcana)
Disable DC 23 arcana (trained) or DC 23 thievery (trained) once on the control panel deactivates the whole trap, or DC 20 thievery (trained) twice on the track prevents the pillar from moving. Each check requires two actions.
A 5-foot area pillar of magical fire travels along a track throughout the room. The pillar emits bright light out to 20 feet.