Studied Orcish Demonologist

Level 8
Creature· chaoticUncommonMediumLegacy
AC
24
HP
120
Speed
25 ft.
Perception
+17
Fort
+15
Ref
+14
Will
+17
Languages chthonian, common, orcish
Skills religion +28, arcana +18, diplomacy +13
Recall Knowledge DC 26 (society)

Attacks

Melee Longspear +19 (magical, reach), Damage 1d8+11 piercing

Abilities

Breach the Abyss

Requirements The demonologist's last action was to cast a non-cantrip spell


Effect The demonologist siphons energy drawn from the Abyss into their weapon. Until the end of the turn, the weapon deals an extra 2d6 damage.

Roll 1d20 to determine the type:

  • 1-7 acid
  • 8-9 cold
  • 10-11 electricity
  • 12-18 fire
  • 19-20 void
Demon Summoning

The demonologist can cast a 5th-rank Summon Fiend arcane spell to summon a demon. To do so, they must sacrifice two 4th-rank prepared spells and voluntarily take 4d12 mental damage that can't be reduced or prevented.

If the demonologist is unable to Sustain the Spell, including if they're knocked out or killed, the spell continues, but the GM rolls a DC 10 flat each round, ending the spell on a failure.

Demonologists can pull a creature from the Abyss and bend it to their will... for a time.


Those initiated into the hidden truths and forbidden secrets of the world are forever transformed-or so they claim. To the cynical, a mystic is nothing more than a charlatan or zealot. Others profess to sense an aura around such luminaries and treat them with reverence, lest they offend some harbinger of unspeakable doom.