Stumpfield War Chanter Choir

Level 7
Creature· goblinGargantuanRemaster
AC
24
HP
120
Speed
25 ft.
Perception
+14
Fort
+12
Ref
+16
Will
+14
Weaknesses area-damage 10, splash-damage 10
Languages common, goblin
Senses darkvision
Skills deception +17, performance +17, occultism +15, acrobatics +13, stealth +13
Recall Knowledge DC 23 (society)

Abilities

In Our Wake, Hell Will Break!

30 feet. The war chanters constantly sing and cheer to spur their Hellbreaker allies. Each allied creature in the aura gains a +1 circumstance bonus to saving throws against mental effects.

Troop Defenses
Troop Movement
Goblins Slice and Goblins Dice!

1 to 3

Frequency once per round


Effect The war chanters swing their dogslicers, attacking each enemy in a 5-foot emanation, with a DC 22 reflex save. The damage dealt depends on the number of actions.

1 (1d6+2)[slashing] damage

2 (2d6+8)[slashing] damage

3 (3d6+11)[slashing] damage

Hark! The Goblins Chanters Sing!◆◆

The war chanters break out into a familiar song with unfamiliar rhyme. A number of enemies equal to the troop's current number of segments within 30 feet must attempt a DC 25 will save. Regardless of the outcome, a target becomes temporarily immune to this ability for 1 minute. On a failure, the target is Stupefied 1 for 1 round as they get distracted by the war chanters' rhymes (Stupefied 2 on a critical failure).

The goblin artists of Stumpfield love a good song, as most goblins do. While they aren't primarily warriors, these goblins have taken up their dogslicers to fight for the liberation of Isger. Their main advantage as a troop asset in skirmish encounters, though, is their ability to bolster their allies and flummox their enemies with their chants.