Stumpfield War Saboteurs

Level 6
Creature· goblinGargantuanRemaster
AC
23
HP
99
Speed
25 ft.
Perception
+13
Fort
+14
Ref
+15
Will
+12
Weaknesses area-damage 5, splash-damage 5
Languages common, goblin
Skills acrobatics +14, stealth +14, thievery +14, athletics +12, crafting +12, deception +8
Recall Knowledge DC 22 (society)

Abilities

Duck, Duck, Loose!

Trigger The saboteurs are targeted by a Strike or an effect that requires a Reflex save


Effect The saboteurs scramble for the nearest cover. They become Slowed 1 but gain Standard Cover until the beginning of their next turn.

Troop Defenses
Troop Movement
Rush and Steal◆◆

Quickly moving in with grasping hands, the Stumpfield war saboteurs take what they can. The saboteurs Stride up to twice their Speed. During this movement, the saboteurs Interact to pick up an unattended object no larger than 2 Bulk or attempt to Steal an item from a creature they're adjacent to; the goblins can pick up or Steal as many objects as they have remaining segments in any combination.

Slapstick Traps◆◆

Requirements The saboteurs' last action was to successfully Hide


Effect The saboteurs laid down falling obstacles as they move unseen. The saboteurs Sneak twice. Until the beginning of the saboteurs' next turn, any non-ally creature that moves into a square that the saboteurs snuck through takes 5d8 bludgeoning damage (DC 24 reflex save). On a critical failure, the creature also falls Prone. Once this trap has been triggered, the rest of the squares the saboteurs snuck through become diffi

Slice and Dice!

Frequency once per round;


Effect The saboteurs engage in a coordinated melee attack against each enemy in a 5-foot emanation, with a DC 21 reflex save. The damage dealt depends on the number of actions.

1 1d8 slashing damage

2 (2d8+5)[slashing] damage

3 (2d8+9)[slashing] damage

Stumpfield's artists enjoy the chaos of creation, which makes them well suited for the parallel chaos of destruction. Isn't sabotage just another form of art? Stumpfield certainly thinks so, and its denizens are happy to use their creative skills to waylay enemies and ambush parties.