Sulvik

Level 9
Creature· chaoticUniqueLargeLegacy
AC
27
HP
190
Speed
35 ft.
Perception
+21
Fort
+21
Ref
+16
Will
+16
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances piercing 10, slashing 10
Languages common, necril
Senses darkvision
Skills athletics +21, intimidation +19, stealth +18
Recall Knowledge DC 36 (religion)

Attacks

Melee Claw +21 (reach 10 ft., unarmed), Damage 2d10 + 12 slashing
Melee Tongue +21 (agile, reach 10 ft.)

Abilities

Independent Brainsinteraction

Each of Sulvik's heads rolls its own initiative and has its own turn. Neither head can Delay. At the start of a head's turn, that head gets 2 actions and 1 reaction. Each brain controls its own tongue and one of Sulvik's arms, but both can move the legs. Any ability that would sever Sulvik's head (such as the Vorpal weapon property) doesn't cause him to die if he has his other head, but does cause him to lose the turns, actions, and reactions of the severed head. Mental effects that target a sin

Attack of Opportunity
Void Healing
Mohrg Spawn

When Sulvik kills a living creature of 8th level or less, that creature rises as a Mohrg after , on its turn. This mohrg spawn is under Sulvik's command. If Sulvik is destroyed, the mohrg spawn is destroyed as well, immediately collapsing into a pile of decayed flesh and bones.

Paralysis

A living creature hit by Sulvik's tongue Strike must succeed at a DC 28 fortitude save or become Paralyzed. The creature can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each attempt.

Grab