Sumbreiva

Level 16
Creature· humanoidLargeRemaster
AC
39
HP
290
Speed
50 ft.
Perception
+29
Fort
+25
Ref
+33
Will
+27
Immunities death-effects, drained
Languages aklo, necril
Senses greater-darkvision, scent 30 ft. (imprecise)
Skills stealth +35, intimidation +30, survival +29, athletics +28
Recall Knowledge DC 35 (religion, society)

Attacks

Melee Sumbreiva Huntblade +33 (agile, death, finesse, magical, versatile-s), Damage 3d8+16 piercing
Melee Sumbreiva Huntblade +33 (agile, death, magical, thrown 30 ft., versatile-s), Damage 3d8+16 piercing
Melee Shadow Whip +33 (agile, death, disarm, finesse, magical, reach 10 ft., trip), Damage 3d4+16 bludgeoning

Abilities

Greater Darkvisioninteraction
Hunter's Triumph

Trigger The sumbreiva kills a creature


Effect The sumbreiva lets out a triumphant, bone-chilling howl. Every enemy in a 30-foot emanation must succeed at a DC 36 will save or become Frightened 3 (and Fleeing as long as it's frightened on a critical failure).

Reactive Strike
Void Healing
Claim Trophy

The sumbreiva claims the soul of a creature they killed within the last minute. This works like Seize Soul, except that no black sapphire is required, and the soul is turned into a glowing blue light called a soul trophy. Anyone who kills the sumbreiva can then free the soul from any soul trophy by touching it and speaking the word for "freedom" in any language.

Huntblade Brutality

The sumbreiva's huntblade deals an additional 2d8 precision damage to Drained, Frightened, or Off-Guard creatures.

Whip Drain

Requirements The sumbreiva has a creature Grabbed with their shadow whip


Effect The grabbed creature must succeed at a DC 38 fortitude save or become Drained 2 (Drained 3 on a critical failure). If the creature is already drained, this increases its drained value instead, to a maximum of Drained 4.

Improved Grab

Sumbreivas are the Void's unstoppable hunters, tracking down and destroying other creatures on their plane for sport and practice. Occasionally, they pass through a rift or are brought to the Universe via a binding circle, where they collect living souls to display as trophies.

Sumbreivas gather at Night Lodges, where they train and display their soul trophies, which appear as floating wisps of blue energy. The more formidable the soul, the more intense the blue glow that emanates from it. Sumbreivas in lodges periodically raid the Universe on a Night Hunt and compete to see who can bring back the most brilliant soul trophies. The winner of the Night Hunt leads the lodge until the next hunt. Night Lodges are ranked against each other by the accomplishments of the hunters within. All sumbreivas desire to capture a soul powerful enough to earn them placement in the Twilight Lodge, reserved for the truly elite souls and hunters.