Summer Hora

Level 6
Creature· chaoticRareMediumLegacy
AC
24
HP
90
Speed
25 ft.
Perception
+14
Fort
+11
Ref
+14
Will
+17
Resistances fire 5
Weaknesses cold-iron 5
Languages common, elven, fey
Senses low-light-vision
Skills stealth +15, nature +14, survival +14, acrobatics +13, diplomacy +13, athletics +11
Recall Knowledge DC 27 (nature)

Attacks

Melee Solar Blade +17 (agile, finesse, magical, versatile-p), Damage 2d8+4 slashing plus 1d6 fire
Melee Solar Ray +17 (magical), Damage 2d12 + 2 fire

Abilities

Summer Boundinteraction

During the winter months, a summer hora can't take reactions, is Sickened 1, and can't reduce their sickened condition below 1.

Solstice Dependent

An hora is mystically bonded to a natural location with a simple astronomical calendar that marks the summer and winter solstice. If they aren't at that location at dawn when the sunlight touches the calendar, they become Drained 1, increasing the value by 1 for each missed day and reducing by 1 only when they witness dawn's light touch the calendar. Even on a cloudy day, there's enough sunlight to satisfy the hora's need. An hora can perform a 24-hour ritual to bond to a new location.

Summer's Salvation

Trigger The summer hora or an ally within 30 feet that the summer hora can see fails a Perception check or saving throw


Effect If it's the month of the summer solstice, the hora's or ally's check retroactively gains a +4 status bonus, which can change the outcome from a critical failure to a failure or a failure to a success. If it's the month before or after the summer solstice, the check gains a retroactive +2 status bonus instead. In the other months except during the three winter sols