Summoning Chamber Erinys

Level 8
Creature· devilMediumLegacy
AC
27
HP
120
Speed
25 ft.
Perception
+18
Fort
+17
Ref
+19
Will
+16
Immunities fire
Resistances physical 5, poison 10
Weaknesses holy 5
Languages common, diabolic, draconic, empyrean
Senses greater-darkvision, truesight 60 ft.
Skills deception +19, intimidation +19, acrobatics +17, stealth +17, religion +16, diplomacy +15, crafting +14
Other Speeds fly 40 ft.
Recall Knowledge DC 24 (religion)

Attacks

Melee Flaming Longsword +19 (evil, fire, magical, unholy, versatile-p), Damage 1d8+8 slashing plus 1d6 spirit
Melee Flaming Composite Longbow +20 (deadly-d10, evil, fire, magical, reload 0 ft., unholy, volley 30 ft.), Damage 2d8+4 piercing plus 1d6 spirit
Melee Rope +19 (magical, unholy)

Abilities

Greater Darkvisioninteraction
Telepathy 100 feetinteraction
Constant Spellsinteraction
+1 Status to All Saves vs. Magic
Flames of Fury

Any weapon an erinys holds gains the effects of a Flaming rune while they hold it.

Furious Fusillade◆◆◆

The erinys hovers in place if they are flying and fires one arrow at any number of creatures in a 30-foot area. Each attack is rolled separately. This counts as one attack for the purpose of the erinys's multiple attack penalty.

Rope Snare

An erinys carries a coil of rope woven of their hair (use the statistics for Rope) that animates in their hands.

When a creature is hit by the erinys's rope, a segment of the rope tears loose and wraps itself around the creature, imposing a 10-foot circumstance penalty to Speed. The piece that tears off is 10 feet long for a Medium or smaller creature, and doubles in length for each size larger than Medium.

When a creature the effect, the detached segment of rope wither

Erinyes exact vengeance and bloody justice for a creature's crimes, torturing and punishing their victims in ironic fashion before allowing them the escape of death. While an erinys appears as a fallen angel and the first erinyes shared that origin, erinyes now originate in myriad ways, some promoted from lesser devils and others shaped from lemures themselves forged from the souls of torturers and persecutors. The erinyes' origin is entwined with Eiseth, herself a fallen angel and one of Hell's most powerful demigods. The first erinyes were all considered to be Eiseth's metaphorical daughters, but erinyes formed since that time are no longer limited to a single gender.


Masters of corruption and architects of conquest, devils seek both to tempt mortal life to join in their pursuit of all things profane and to spread tyranny throughout all worlds. The temptations they offer mortals range from great powers granted by the signing of an infernal contract to twisted favors following a whispered pledge to a diabolic patron, or any number of even subtler exchanges. Those who succumb to these temptations find themselves consigned to an afterlife of endless torment in the pits of Hell, wherein the only hope of escape lies in the chance of being promoted to become a devil in the infernal ranks. Every devil has a specific role to play in the upkeep of the remorseless bureaucratic machine that is Hell, from soldiers and scholars to inquisitors, lawyers, judges, and executioners. Lowly lemures and imps perform subservient labor to more powerful and specialized devils, such as contract devils and erinyes, while the greatest pit fiends command entire infernal armies.