Summoning Rune

Level 1Hazard (Complex)
HazardMediumRemaster
AC
10
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth
+7
Recall Knowledge DC 15 (arcana)
Disable DC 15 acrobatics to approach without triggering the trap followed by DC 17 thievery (trained) to erase the rune, or Dispel Magic (1st rank; counteract DC 15) to counteract the rune

A cloud of invisible magical sensors in a 10-foot radius surrounds an invisible wall or floor rune the size of the creature to be summoned.