Summoning Rune (Cockatrice)

Level 3Hazard (Complex)
HazardMediumLegacy
AC
10
HP
10
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth
+10
Recall Knowledge DC 18 (arcana)
Disable DC 18 acrobatics to approach without triggering the trap followed by DC 20 thievery (trained) to disrupt the rune's summoning effect; alternatively, Dispel Magic (2nd rank; counteract DC 17) to counteract the rune

A cloud of invisible magical sensors floats in the square above an invisible floor rune.