Summoning Rune (PFS 1-11)
Level 1Hazard (Complex)HazardMediumLegacy
AC
10
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth
+7
Recall Knowledge DC 15 (arcana)
Disable DC 15 acrobatics to approach without triggering the trap followed by DC 17 thievery (trained) to erase the rune, or Dispel Magic (1st rank; counteract DC 15) to counteract the rune
A cloud of invisible magical sensors covers four squares on the map. One of these hazards is in the squares directly above each of the four yellow runes on the map, and the other is in the squares directly above each of the four blue runes on the map.