Swamp Blight
Level 17Attacks
Abilities
30 feet. Mosquitoes surround the blight. The mosquitoes ignore creatures the blight designates as allies as well as any who are at full HP. All other creatures who enter the aura or begin their turn within it take 2d6 persistent bleed damage with a DC 35 fortitude save.
Critical Success The creature takes no damage.
Success The creature takes half damage.
Failure The creature takes full damage and is Sickened 1.
Critical Failure The creature takes double damage and is Sickened 2.
Trigger A creature within 20 feet of the swamp blight deals damage to the blight
Effect The swamp blight violently expels putrefied organic matter at their attacker, making a decaying flesh Strike against them.
All blights can cast Dominate as an innate primal spell but can target only animals, beasts, fungi, oozes, plants, or undead that are located inside their cursed domain. If a creature dominated by this spell leaves the cursed domain, the effects of dominate immediately end, but as long as the dominated creature remains in the cursed domain, the duration is unlimited. When a blight targets a mindless fungi, ooze, or plant, its dominate spell loses the mental trait.
Frequency once per round
Effect An aura of glittering lights surrounds the swamp blight, compelling a target the swamp blight can see that's within 60 feet to move toward it. This is not forced movement and can compel creatures to move through dangerous terrain. The target must attempt a DC 38 will save.
Critical Success The creature is temporarily immune to Call of the Mire for 1 hour.
Success The target immediately Strides or otherwise uses their fastest Speed to approach the swa
Humanoid creatures that die in a swamp blight's cursed domain are infused with void energy. After 24 hours, they rise as undead creatures of their level of lower. Creatures whose bodies were intact typically become zombies or mummies, while those whose bodies were severely damaged typically rise as shadows or bhutas. These undead are not automatically under the swamp blight's direct control, but they can potentially be dominated by the swamp blight.
Once per year, when in a terrain that is
The blight projects its senses to any point in its cursed domain, gaining a precise sense of its surroundings with a 500-foot radius until the end of its next turn. A blight can cast Dominate through this sensory link. A blight can Sustain this ability, but cannot use it to extend its senses beyond the edges of its domain.
If a blight is slain within its cursed domain, its body melts into the surrounding environment and a new blight of the same type spontaneously forms in days at the cursed domain's epicenter unless the curse is removed before then. The new blight retains all the memories of the previous blight.
Targets hit by a decaying flesh Strike must succeed at a DC 40 fortitude save or be Sickened 1 (Sickened 2 on a critical failure). This condition is cumulative with itself and with the sickened condition from the mosquito aura, up to a maximum value of Sickened 4. If the Strike critically hits, the target also takes 2d6 persistent acid damage.
A swamp blight appears as a quivering blob of rancid brown and green mud from which dozens of hateful red eyes peer.
Blights are corruptions of nature's wrath.
Swampy Undead While a swamp blight can dominate undead in its cursed domain, it prefers to use this power to gather and control undead that would prosper in a swampy environment. When building an encounter with a swamp blight, consider adjusting existing undead to match more thematically with the swampland environment, and avoid using undead that wouldn't make sense in such a region. Adjusting an undead creature's innate spells to be primal spells associated with swampy regions is a great way to achieve this customization.