Sylirican Phalanx
Level 11Abilities
Trigger The Sylirican phalanx is targeted by a ranged attack that is affected by their resistance or included in an area of effect
Effect The members of the phalanx interlock their shields in a practiced motion. Their resistance to the triggering attack is doubled (or tripled if a non-magical attack) or their weakness to area damage does not apply to the triggering effect.
While well defended from the front, the Sylirican phalanx does not adapt well to being surrounded. Their penalty to AC from being Off-Guard is increased to –3.
Thresholds 110 (3 segments); 55 (2 segments)
Whenever a troop moves, you move one of its segments and the other segments follow behind it. At the end of the movement, you can group the other segments adjacent to the one you moved as you see fit, provided none of them moves farther than the moving segment. If you choose not to move the troop any distance, you can instead reshape the position of all the segments as long as one stays in place.
1 to 3
Frequency once per round
Effect The Sylirican phalanx lower their pikes and stab forward. Each enemy in a 10-foot emanation must attempt a DC 30 reflex save. The damage depends on the number of actions.
1 (1d6+3)[piercing|options:area-damage] damage
2 (2d6+12)[piercing|options:area-damage] damage
3 (3d6+14)[piercing|options:area-damage] damage
A proper phalanx formation requires the simultaneous use of spear and shield in order to attack enemies near and far while defending each other. Impressive amounts of teamwork are not only beneficial but essential to the survival of the troop
A military serves to defend and fight on behalf of nations and can be trained and deployed in various ways.