Synthetic Khismar (7-8)

Level 8
Creature· constructUniqueSmallLegacy
AC
27
HP
120
Speed
30 ft.
Perception
+14
Fort
+19
Ref
+12
Will
+16
Immunities mental
Languages common, fey, gnomish, hallit
Senses darkvision
Skills athletics +18, acrobatics +14, intimidation +14, deception +12
Recall Knowledge DC 34 (arcana)

Attacks

Melee Storm-fist +20 (forceful, unarmed), Damage 2d6+6 bludgeoning plus 2d6 electricity
Melee Electrical Discharge +16, Damage 5d6 electricity

Abilities

Construct Armor (Hardness 10)

Like normal objects, Synthetic Khismar has Hardness. This Hardness reduces any damage he takes by an amount equal to his Hardness. Once Synthetic Khismar is reduced to fewer than half his Hit Points, or immediately upon being damaged by a critical hit, his construct armor breaks and his AC is reduced to 23.

Overcharge

Trigger Synthetic Khismar takes electricity damage


Effect Synthetic Khismar gains resistance 20 to electricity against the triggering attack and becomes Quickened for .

Programmed Combo◆◆

Synthetic Khismar makes two storm-fist Strikes against a single target. If either of the attacks deals damage, the target is Off-Guard until the beginning of Synthetic Khismar's next turn. His multiple attack penalty increases after making both attacks.

Self-Destruct◆◆

Requirements Synthetic Khismar has 20 HP or fewer


Effect Synthetic Khismar explodes in a ball of burning plasma, destroying himself completely and dealing 10d6 electricity damage to all creatures within 10-foot area (DC 26 reflex)


Special Synthetic Khismar automatically activates this ability as a free action when brought to 0 Hit Points.

Technology Control

Frequency once per turn

Range 100 feet


Effect Synthetic Khismar chooses the target of one technological construct or hazard; if this would cause the technological construct or hazard to attack a creature it would not normally attack, it takes a -2 circumstance penalty to its attack rolls and DCs against that creature.