Ta'apundo

Level 19
Creature· chaoticRareHugeLegacy
AC
45
HP
440
Speed
20 ft.
Perception
+35
Fort
+30
Ref
+35
Will
+33
Weaknesses cold-iron 20, fire 20
Languages common, fey
Senses low-light-vision
Skills survival +37, acrobatics +35, stealth +35, nature +33
Recall Knowledge DC 44 (nature)

Attacks

Melee Branch +24 (agile, finesse, magical, reach 10 ft.), Damage 4d8+12 bludgeoning

Abilities

Greensight

Vegetation doesn't impair a ta'apundo's vision and doesn't provide a creature cover or concealment from a ta'apundo.

Lignification

Trigger a non-cold iron metal object damages the ta'apundo


Effect The ta'apundo emits a jolt of magic into the object, transforming it into wood with an unlimited duration. A thrown weapon, ammunition, or other unattended item automatically transforms; the wielder of an attended object can resist this effect with a successful DC 41 fortitude save. Dispel Magic can end the effect. While a weapon is wood, the ta'apundo's resistance applies. Once transformed, a formerly metal item's Hardness

Wood Resistance

A ta'apundo has resistance 20 against wooden objects and unarmed attacks from creatures made mostly of wood (such as arboreals).

Branch Whip◆◆

The ta'apundo makes four branch Strikes against different targets, increasing its reach to 20 feet for these Strikes. These attacks count toward its multiple attack penalty, but this penalty doesn't increase until after all four attacks.

Woodland Stride

The ta'apundo ignores difficult and greater difficult terrain from foliage.

The First World still holds the first rough draft of many creatures in the Material Plane, but it's hard to tell what sort of creature the ta'apundo was ever intended to be. Its bark poses significant danger to metallic objects, as it converts any metal touching it into wood as fibrous and as flexible as its own body. Capricious and skittish, ta'apundos make friends easily but consider anyone who wields or wears metal to be a hated enemy.