Takatorra (Daitengu Form)

Level 18
Creature· evilUniqueMediumLegacy
AC
42
HP
331
Speed
25 ft.
Perception
+32
Fort
+33
Ref
+29
Will
+29
Languages nagaji, taldane, tengu, tien
Senses low-light-vision
Skills athletics +37, acrobatics +31, intimidation +31, performance +29
Other Speeds fly 60 ft.
Recall Knowledge DC 48 (society)

Attacks

Melee Tengu Gale Blade +35 (agile, disarm, finesse, magical), Damage 4d6+14 slashing
Melee Vacuum Slash +35 (air), Damage 6d6+14 slashing

Abilities

+2 Status to All Saves vs. Air and Electricity
Attack of Opportunity
Toughest Teamwork: Wind Shell

Trigger An ally within 60 feet is targeted by a physical ranged attack


Effect Takatorra wraps their ally in a protective shell of air. The ally gains a +4 status bonus to AC against physical ranged attacks until the beginning of their next turn.

Airflow Blades

Takatorra extends the cutting surface of their blades with high-pressure airflow. Until the end of their turn, their blades have a reach of 15 feet.

Blade Barrage◆◆◆

Takatorra unleashes a flurry of attacks. Takatorra makes five melee Strikes. They gain a cumulative +2 circumstance bonus to damage for each successful Strike. If one target is hit with at least two of these Strikes, they also take 2d6 bleed. They then become Stunned 1 and Off-Guard until the start of their next turn.

Effect: Blade Barrage

Disarming Whirl◆◆

Takatorra spins, striking at their foes' weapons. Takatorra attempts an Athletics check to Disarm against each enemy within their melee reach. Each attempt counts toward Takatorra's multiple attack penalty, but the penalty doesn't increase until they have made all the attempts.