Talamira

Level 13
Creature· chaoticUniqueMediumLegacy
AC
34
HP
185
Speed
0 ft.
Perception
+24
Fort
+20
Ref
+23
Will
+26
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage 10
Languages elven
Senses darkvision
Skills acrobatics +27, arcana +27, nature +27
Other Speeds fly 30 ft.
Recall Knowledge DC 41 (occultism, religion)

Attacks

Melee Ghostly Hand +27 (agile, finesse, magical), Damage 3d10+12 void

Abilities

Site Bound (Jewelgate Way Station)interaction

Jewelgate Way Station


A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

Rejuvenation

Talamira's ghost is bound to the way station by the presence of the wailing crystals; if this hazard is deactivated or destroyed, Talamira sighs in relief as her memories are restored-this burst of psychic energy suffuses all PCs in the area, granting them access to the ancient tradition of magic she once followed, that of the crystal keeper archetype. A moment later, Talamira fades away, her soul moving on to the afterlife.


When a ghost is destroyed, it re-forms after w

Resonant Wail◆◆

Talamira releases an anguish-filled cry of despair. All creatures within 30 feet must attempt a DC 33 will save to resist.

Talamira can't use Resonant Wail for .


Critical Success The creature is unaffected.

Success The creature wails with anguish for 3 rounds. The shrieks resonate within the room's wailing crystals, giving the crystals a +2 status bonus on attack rolls against that creature during this time.

Failure As success, but the creature is

Telekinetic Crystalline Assault◆◆

Talamira fills the air with whirling crystals, dealing 7d6 slashing damage to all creatures in a 30-foot area (DC 33 reflex save).