Taljjae (The Hero)

Level 18
Creature· chaoticUniqueLargeLegacy
AC
43
HP
400
Speed
50 ft.
Perception
+33
Fort
+27
Ref
+33
Will
+30
Languages hwan, senzar
Senses darkvision
Skills performance +38, acrobatics +35, athletics +31, society +31
Other Speeds swim 30 ft.
Recall Knowledge DC 48 (nature)

Attacks

Melee Whirling Sash +35 (agile, magical, reach 10 ft., versatile-b), Damage 4d6+18 slashing
Melee Goblinfire +35 (fire), Damage 4d6+18 fire
Melee Longbow +35 (deadly-3d8, magical, propulsive, volley 30 ft.), Damage 4d8+14 piercing

Abilities

Exit Stage

Trigger Taljjae is reduced to 0 Hit Points


Effect Taljjae retains 1 Hit Point and teleports to an empty space within 30 feet. One of its masks remains behind and is broken.

Jelly Gluttony

If Taljjae detects buckwheat jelly with its jelly sense, it becomes Fascinated by the food and the creature possessing it (if applicable) and Off-Guard to all other creatures for , or until it uses an appropriate number of Interact actions to consume the jelly (generally 2: 1 to take the jelly, and another to eat it). If there's more than one helping of jelly, the condition ends once Taljjae consumes the jelly once.

Jelly Sense

Taljjae has scent as a precise sense out to 120 feet, but only to detect buckwheat jelly, the only food Taljjae loves more than flesh.

Change Characters

Frequency once per round


Effect Taljjae removes its current mask and dons a new one. The change refreshes Taljjae, restoring 25 Hit Points. Once Taljjae has removed a mask, it can't Change Characters back to that mask until it has worn all of its unbroken masks at least once, after which the cycle starts again. Taljjae can't don a broken mask.

When Taljjae Changes Characters, it gains access to the listed abilities. Any items (such as weapons) associated with its previous mask immediate

Cometfall Arrow◆◆

Taljjae fires an arrow that could shoot a star from the sky. All creatures in a 120-foot area take 10d12 piercing damage (DC 37 reflex save); on a critical failure, the target falls to the ground without taking falling damage, and it can't Fly, Leap, levitate, or otherwise leave the ground until the end of Taljjae's next turn.

Taljjae then can't use Cometfall Arrow for .

Double Shot

Taljjae fires two shots, making two Strikes, each against a separate target and with a -2 penalty. Both attacks count toward its multiple attack penalty, but the penalty doesn't increase until after it makes both attacks.

Prop Master

Taljjae has access to the critical specialization effects of any weapons it wields from one of its masks.

Second Act

Trigger Taljjae's turn begins

Requirements Taljjae has 200 or fewer Hit Points


Effect Taljjae's dance reaches a frantic climax, allowing it to change personas rapidly. Taljjae Changes Characters.

The form of Taljjae's body can vary from visit to visit or even moment to moment, but it's easily recognized due to its signature cloak and masks. So long as Taljjae's mood is placid, it can be approached safely, but its mercurial temperament can be hard to predict.

The eyes of this female face seem to glint with determination.