Taljjae (The Nobleman)

Level 18
Creature· chaoticUniqueLargeLegacy
AC
43
HP
400
Speed
50 ft.
Perception
+33
Fort
+27
Ref
+33
Will
+30
Languages hwan, senzar
Senses darkvision
Skills performance +38, acrobatics +35, athletics +31, society +31
Other Speeds swim 30 ft.
Recall Knowledge DC 48 (nature)

Attacks

Melee Whirling Sash +35 (agile, magical, reach 10 ft., versatile-b), Damage 4d6+18 slashing
Melee Goblinfire +35 (fire), Damage 4d6+18 fire

Abilities

Exit Stage

Trigger Taljjae is reduced to 0 Hit Points


Effect Taljjae retains 1 Hit Point and teleports to an empty space within 30 feet. One of its masks remains behind and is broken.

Jelly Gluttony

If Taljjae detects buckwheat jelly with its jelly sense, it becomes Fascinated by the food and the creature possessing it (if applicable) and Off-Guard to all other creatures for , or until it uses an appropriate number of Interact actions to consume the jelly (generally 2: 1 to take the jelly, and another to eat it). If there's more than one helping of jelly, the condition ends once Taljjae consumes the jelly once.

Jelly Sense

Taljjae has scent as a precise sense out to 120 feet, but only to detect buckwheat jelly, the only food Taljjae loves more than flesh.

Change Characters

Frequency once per round


Effect Taljjae removes its current mask and dons a new one. The change refreshes Taljjae, restoring 25 Hit Points. Once Taljjae has removed a mask, it can't Change Characters back to that mask until it has worn all of its unbroken masks at least once, after which the cycle starts again. Taljjae can't don a broken mask.

When Taljjae Changes Characters, it gains access to the listed abilities. Any items (such as weapons) associated with its previous mask immediate

Covetous Confiscation◆◆

Taljjae holds out a hand and attempts to take something that doesn't belong to it. It telekinetically attracts an unattended, unsecured object of up to 5 Bulk within 100 feet. If the object is in a creature's possession, Taljjae must critically succeed at an attempt to Disarm that creature, but it can't critically fail.

Parasitic Healing

Trigger A creature within 60 feet regains Hit Points


Effect Taljjae takes what should belong to another. The triggering creature regains only half the number of Hit Points, and Taljjae regains the full amount.

Prop Master

Taljjae has access to the critical specialization effects of any weapons it wields from one of its masks.

Second Act

Trigger Taljjae's turn begins

Requirements Taljjae has 200 or fewer Hit Points


Effect Taljjae's dance reaches a frantic climax, allowing it to change personas rapidly. Taljjae Changes Characters.

The form of Taljjae's body can vary from visit to visit or even moment to moment, but it's easily recognized due to its signature cloak and masks. So long as Taljjae's mood is placid, it can be approached safely, but its mercurial temperament can be hard to predict.

This twisted mask mocks members of the nobility for their parasitic greed.