Taljjae (The Wanderer)

Level 18
Creature· chaoticUniqueLargeLegacy
AC
43
HP
400
Speed
50 ft.
Perception
+33
Fort
+27
Ref
+33
Will
+30
Languages hwan, senzar
Senses darkvision
Skills performance +38, acrobatics +35, athletics +31, society +31
Other Speeds swim 30 ft.
Recall Knowledge DC 48 (nature)

Attacks

Melee Whirling Sash +35 (agile, magical, reach 10 ft., versatile-b), Damage 4d6+18 slashing
Melee Staff +35 (magical, reach 10 ft., two-hand-d8), Damage 4d4+14 bludgeoning
Melee Goblinfire +35 (fire), Damage 4d6+18 fire

Abilities

Constant Spellsinteraction
Exit Stage

Trigger Taljjae is reduced to 0 Hit Points


Effect Taljjae retains 1 Hit Point and teleports to an empty space within 30 feet. One of its masks remains behind and is broken.

Jelly Gluttony

If Taljjae detects buckwheat jelly with its jelly sense, it becomes Fascinated by the food and the creature possessing it (if applicable) and Off-Guard to all other creatures for , or until it uses an appropriate number of Interact actions to consume the jelly (generally 2: 1 to take the jelly, and another to eat it). If there's more than one helping of jelly, the condition ends once Taljjae consumes the jelly once.

Jelly Sense

Taljjae has scent as a precise sense out to 120 feet, but only to detect buckwheat jelly, the only food Taljjae loves more than flesh.

Change Characters

Frequency once per round


Effect Taljjae removes its current mask and dons a new one. The change refreshes Taljjae, restoring 25 Hit Points. Once Taljjae has removed a mask, it can't Change Characters back to that mask until it has worn all of its unbroken masks at least once, after which the cycle starts again. Taljjae can't don a broken mask.

When Taljjae Changes Characters, it gains access to the listed abilities. Any items (such as weapons) associated with its previous mask immediate

Circling the Kingdom◆◆

Taljjae Strides twice and makes two quarterstaff Strikes at any point along its movement.

Prop Master

Taljjae has access to the critical specialization effects of any weapons it wields from one of its masks.

Second Act

Trigger Taljjae's turn begins

Requirements Taljjae has 200 or fewer Hit Points


Effect Taljjae's dance reaches a frantic climax, allowing it to change personas rapidly. Taljjae Changes Characters.

Sneak Attack

Taljjae deals an additional 2d6 precision damage to Off-Guard foes.

Waypoints

Taljjae leaves behind images of itself as it travels. Whenever it makes a Strike, it leaves behind a ghostly image of itself that lasts until the beginning of its next turn. These images block movement for Taljjae's enemies, and they provide flanking to Taljjae and its allies.

The form of Taljjae's body can vary from visit to visit or even moment to moment, but it's easily recognized due to its signature cloak and masks. So long as Taljjae's mood is placid, it can be approached safely, but its mercurial temperament can be hard to predict.

The slightly upturned smile of this mask depicts a sense of joy and wonder at travel and new experiences.