Tanglebriar Regent

Level 13
Creature· fungusRareHugeRemaster
AC
31
HP
270
Speed
25 ft.
Perception
+24
Fort
+25
Ref
+17
Will
+24
Resistances bludgeoning 10, piercing 10
Weaknesses axe-vulnerability 10, fire 15, holy 15
Languages aklo, chthonian, common
Senses darkvision
Skills athletics +27, intimidation +24, nature +24, deception +22, stealth +17
Recall Knowledge DC 36 (nature, religion)

Attacks

Melee Moldy Branch +27 (reach 15 ft.), Damage 3d12+14 bludgeoning
Melee Thorny Root +27 (trip), Damage 1d6 poison plus 3d8+14 piercing
Melee Rock +27 (brutal), Damage 2d8+14 bludgeoning

Abilities

Constant Spellsinteraction
Spore Spray◆◆

The Tanglebriar regent sprays a blast of spores from their body, dealing 14d6 poison damage in a 50-foot cone (DC 33 fortitude save). They can't use spore spray again for .

Sunder Objects

When an arboreal regent damages an item or structure, it deals an additional 2d10 damage to that item or structure.

Throw Rock

Arboreal regents are lumbering, solitary creatures responsible for guarding an entire forest. They take an especially long view of affairs and never act brashly or without much deliberation. They occasionally come together in small groups called groves to share news and pass their wisdom down to the arboreal wardens that have sprouted under their watch. In times of grave danger, all the groves in a region may gather for a great months-long meeting to plan and, eventually, act upon a threat.

The typical arboreal regent is 30 feet tall, has a trunk 2 feet in diameter, and weighs 4,500 pounds.


Arboreals are guardians of the forest and representatives of the trees. As long-lived as the woods they watch over, arboreals consider themselves parents and shepherds of trees rather than their gardeners. Consequently, while arboreals tend to be slow and methodical, they are terrifyingly swift when forced to fight in defense of the woods. Though they rarely seek out the companionship of short-lived folk—even elves are fugacious in the eyes of arboreals—and have an inherent distrust of change, arboreals have been known to tolerate those who seek to learn from their long-winded, rambling monologues, especially if such pupils also express a desire to protect the timberlands. Against those who threaten their realm, such as loggers eager to harvest lumber or settlers aiming to establish croplands or a town, arboreals' wrath is unwavering and devastating. Perhaps ironically, arboreals are gifted at tearing down what others build—a trait that serves vengeful members of their kind well.