Tar Ooze

Level 10
Creature· mindlessUncommonHugeLegacy
AC
18
HP
255
Speed
15 ft.
Perception
+18
Fort
+22
Ref
+10
Will
+15
Immunities critical-hits, precision, unconscious, visual
Weaknesses fire 10
Senses motion-sense 60 ft.
Skills athletics +23, stealth +13
Other Speeds climb 10 ft.
Recall Knowledge DC 29 (occultism)

Attacks

Melee Pseudopod +23 (reach 10 ft., unarmed), Damage 2d10+14 bludgeoning

Abilities

Motion Senseinteraction

A tar ooze can sense nearby motion through vibration and movement.

Sticky

Trigger The tar ooze is hit by a melee attack


Effect The ooze attempts to Grapple the creature that hit it. The ooze must still spend an action to extend the duration of the Grab on subsequent rounds, as normal.

Engulf◆◆

DC 29 reflex, 6d6 bludgeoning, , Rupture 17


Viscous Sludge

The tar ooze can have up to eight creatures grabbed at the same time; doing so doesn't prevent it from making pseudopod Strikes. A tar ooze can climb on ceilings and other inverted surfaces, though such surfaces are difficult terrain.

Zombification

A creature slain while engulfed by a tar ooze undergoes a horrifying transformation and crawls from the ooze a week later as a tar zombie.

Improved Grab