Tar Zombie Mammoth
Level 9Attacks
Abilities
A tar zombie requires a successful DC 20 flat check to recover from persistent fire damage. This DC isn't reduced for assisted recovery.
Requirements The tar zombie mammoth has a creature Grabbed or Restrained by its trunk
Effect The tar zombie mammoth whips its prey violently into the air. It attempts an athletics check against the grabbed or restrained creature's Fortitude DC. If the creature is restrained, the mammoth gains a +4 circumstance bonus to this check. On a success, the mammoth flings the creature up to 30 feet overhead and up to 30 feet away (the creature takes damage from the fall as normal, up to 15[bludgeo
As Trample, but the tar zombie mammoth Strides up to its Speed instead of double its Speed.
The tar zombie vomits a gout of sticky tar in a 15-foot area that deals 7d6 bludgeoning damage ((DC 28 reflex) save). Creatures that fail the save are Slowed 1 and gain fire weakness 5. Both conditions end after 3 rounds or when the tar is scrubbed off (which requires 3 Interact actions). The tar zombie can't Vomit Tar again for .
Effect: Vomit Tar