Tar Zombie Mammoth

Level 9
Creature· evilUncommonHugeLegacy
AC
26
HP
240
Speed
30 ft.
Perception
+18
Fort
+22
Ref
+14
Will
+16
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses fire 10, vitality 10, slashing 10
Senses darkvision
Skills athletics +20, stealth +12
Recall Knowledge DC 28 (religion)

Attacks

Melee Tusk +21 (reach 15 ft., unarmed), Damage 2d12+11 piercing
Melee Trunk +21 (reach 15 ft.), Damage 2d8+11 bludgeoning
Melee Foot +21 (reach 10 ft., unarmed), Damage 2d6+11 bludgeoning

Abilities

Flammable

A tar zombie requires a successful DC 20 flat check to recover from persistent fire damage. This DC isn't reduced for assisted recovery.

Void Healing
Fling

Requirements The tar zombie mammoth has a creature Grabbed or Restrained by its trunk


Effect The tar zombie mammoth whips its prey violently into the air. It attempts an athletics check against the grabbed or restrained creature's Fortitude DC. If the creature is restrained, the mammoth gains a +4 circumstance bonus to this check. On a success, the mammoth flings the creature up to 30 feet overhead and up to 30 feet away (the creature takes damage from the fall as normal, up to 15[bludgeo

Shambling Trample◆◆

As Trample, but the tar zombie mammoth Strides up to its Speed instead of double its Speed.

Vomit Tar◆◆

The tar zombie vomits a gout of sticky tar in a 15-foot area that deals 7d6 bludgeoning damage ((DC 28 reflex) save). Creatures that fail the save are Slowed 1 and gain fire weakness 5. Both conditions end after 3 rounds or when the tar is scrubbed off (which requires 3 Interact actions). The tar zombie can't Vomit Tar again for .

Effect: Vomit Tar