Tar Zombie Predator

Level 7
Creature· evilUncommonLargeLegacy
AC
23
HP
180
Speed
30 ft.
Perception
+15
Fort
+18
Ref
+11
Will
+15
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses fire 10, vitality 10, slashing 10
Senses darkvision
Skills athletics +17, stealth +11
Other Speeds climb 10 ft.
Recall Knowledge DC 25 (religion)

Attacks

Melee Fist +18 (unarmed), Damage 2d10+10 bludgeoning

Abilities

Void Healing
Flammable

A tar zombie requires a successful DC 20 flat check to recover from persistent fire damage. This DC isn't reduced for assisted recovery.

Tar-Splattered Charge◆◆

The tar zombie predator lurches at its foe. It Strides twice and makes a claw Strike, or strides once and makes two claw Strikes. Both Strikes count toward its multiple attack penalty as normal. It can't make a Tar-Spattered Charge again for .

Vomit Tar◆◆

The tar zombie vomits a gout of sticky tar in a 15-foot area that deals 6d6 bludgeoning damage ((DC 25 reflex) save). Creatures that fail the save are Slowed 1 and gain fire weakness 5. Both conditions end after 3 rounds or when the tar is scrubbed off (which requires 3 Interact actions). The tar zombie can't Vomit Tar again for .

Effect: Vomit Tar

Improved Grab