Tar Zombie Snatcher

Level 6
Creature· evilUncommonMediumLegacy
AC
22
HP
130
Speed
25 ft.
Perception
+12
Fort
+18
Ref
+10
Will
+13
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses fire 5, vitality 5, slashing 5
Senses darkvision
Skills athletics +15, stealth +10
Other Speeds climb 10 ft.
Recall Knowledge DC 24 (religion)

Attacks

Melee Fist +17 (unarmed), Damage 2d8+8 bludgeoning

Abilities

Flammable

A tar zombie requires a successful DC 20 flat check to recover from persistent fire damage. This DC isn't reduced for assisted recovery.

Void Healing
Vomit Tar◆◆

The tar zombie vomits a gout of sticky tar in a 15-foot area that deals 5d6 bludgeoning damage ((DC 24 reflex) save). Creatures that fail the save are Slowed 1 and gain fire weakness 5. Both conditions end after 3 rounds or when the tar is scrubbed off (which requires 3 Interact actions). The tar zombie can't Vomit Tar again for .

Effect: Vomit Tar

Improved Grab