Tardigrade Swarm
Level 12Creature· amphibiousLargeRemaster
AC
28
HP
140
Speed
25 ft.
Perception
+21
Fort
+26
Ref
+21
Will
+19
Immunities precision, swarm-mind
Resistances all-damage 5
Senses tremorsense 30 ft. (imprecise)
Skills survival +21, athletics +19
Other Speeds climb 25 ft.
Recall Knowledge DC 30 (nature)
Abilities
Eyespotsinteraction
A tardigrade swarm can't see anything beyond 30 feet.
Tun Marbles
As the tardigrade swarm is damaged, the bodies of those that enter a tun state make the ground treacherous. When the tardigrade swarm drops below 70 Hit Points, the space they occupy is considered difficult terrain.
Stylets◆
Each enemy in the swarm's space takes 4d8 piercing damage (DC 32 reflex save). Creatures that fail their save become Drained 1 or increase their drained condition by one, to a maximum of Drained 4.
Tardigrades grow no larger than the width of a hair, but when their riverside environments are exposed to heightened levels of magic, these eight-legged omnivores can grow to tremendous sizes.