Tardigrade Swarm

Level 12
Creature· amphibiousLargeRemaster
AC
28
HP
140
Speed
25 ft.
Perception
+21
Fort
+26
Ref
+21
Will
+19
Immunities precision, swarm-mind
Resistances all-damage 5
Senses tremorsense 30 ft. (imprecise)
Skills survival +21, athletics +19
Other Speeds climb 25 ft.
Recall Knowledge DC 30 (nature)

Abilities

Eyespotsinteraction

A tardigrade swarm can't see anything beyond 30 feet.

Tun Marbles

As the tardigrade swarm is damaged, the bodies of those that enter a tun state make the ground treacherous. When the tardigrade swarm drops below 70 Hit Points, the space they occupy is considered difficult terrain.

Stylets

Each enemy in the swarm's space takes 4d8 piercing damage (DC 32 reflex save). Creatures that fail their save become Drained 1 or increase their drained condition by one, to a maximum of Drained 4.

Tardigrades grow no larger than the width of a hair, but when their riverside environments are exposed to heightened levels of magic, these eight-legged omnivores can grow to tremendous sizes.