Tarn Linnorm
Level 20Attacks
Abilities
When a creature slays the tarn linnorm, it must succeed at a DC 46 will save or it can no longer recover Hit Points via any means, such as healing spells, the Medicine skill, or natural healing from rest. This has an unlimited duration.
(3d6+18)[bludgeoning], DC 44 fortitude
The tarn linnorm can expel either a 120-foot area or a 60-foot area of acid, dealing 20d6 acid damage to creatures within the area (DC 44 reflex save).
The linnorm can't use Corrosive Breath or Double Breath again for .
The acid creates toxic fumes. At the beginning of the linnorm's next turn, those who failed the breath weapon's Reflex save must succeed at a DC 42 fortitude or gain Sickened 4 from the poisonous fumes.
The tarn linnorm Strides and then makes a jaws Strike with each of their heads, each against a different target. Both attacks count toward the tarn linnorm's multiple attack penalty, but the multiple attack penalty doesn't increase until after the tarn linnorm makes all of these attacks.
The tarn linnorm uses Corrosive Breath twice. A creature attempts only one save and can take damage only once.
The linnorm can't use Corrosive Breath or Double Breath again for .
Saving Throw DC 44 fortitude
Maximum Duration 10 rounds
Stage 1 7d6 acid damage and Drained 1 (1 round)
Stage 2 11d6 acid damage and Drained 2 (1 round)
Although more powerful linnorms exist, the multi-headed tarn linnorm can wreak an awe-inspiring amount of devastation.
Immense, primeval dragons of the northern reaches of the world, linnorms hate those they deem to be lesser creatures and seek to inflict as much suffering as possible upon their unfortunate victims. While these serpentine monstrosities might not be the powerful winged dragons most imagine, they nonetheless possess incredible strength and deadly powers that often rival more notorious dragons' brutality.