Tatterthread

Level 20
Creature· chaoticUniqueLargeLegacy
AC
46
HP
400
Speed
35 ft.
Perception
+39
Fort
+35
Ref
+30
Will
+36
Immunities off-guard, void
Resistances acid 20
Weaknesses cold-iron 20
Languages common, jotun
Senses greater-darkvision, lifesense 120 ft., truesight 60 ft.
Skills occultism +38, intimidation +37, stealth +36, deception +35, thievery +34, religion +32
Other Speeds fly 35 ft.
Recall Knowledge DC 50 (nature)

Attacks

Melee Caustic Shears +38 (deadly-2d12, magical, reach 10 ft., versatile-p), Damage 4d6+15 slashing plus 5d6 acid
Melee Acid Stream +38 (agile, magical, reach 10 ft.), Damage 4d10+15 acid

Abilities

Greater Darkvisioninteraction
Lifesense 120 feetinteraction
Constant Spellsinteraction
+1 Status to All Saves vs. Magic
Regeneration 15 (Deactivated by Cold Iron)
Deny Fate

When Tatterthread rolls initiative, enemies she can see within 120 feet that are also rolling initiative automatically roll a 1.

Effect: Deny Fate

Fated

When a creature is subject to a fortune effect from a norn and a misfortune effect from any source other than a norn (or vice versa), the norn's effect automatically counteracts the other effect and then takes place normally, rather than the two effects canceling each other out. If both the fortune and misfortune effect are from a norn, then the two cancel each other out as normal. At the GM's discretion, powerful entities related to fate or luck, like Desna, Magdh, or Pharasma, count as a norn

Shadow Corrosion

When Tatterthread deals acid damage with a Strike, she regains 10[healing] Hit Points. The target must succeed at a DC 39 fortitude save or become Doomed 1 (Doomed 2 on a critical failure).

Shadow Snip◆◆

Frequency three times per day


Effect Tatterthread produces a scrap of shadow linked to the fate of a creature within 100 feet of her, then snips it with her caustic shears. The target takes 100[acid] damage (DC 42 fortitude). If the target is reduced to 0 Hit Points from this damage, it melts into a puddle of fetid acid and dies immediately. If the target failed the saving throw, it loses any acid resistance it has for 1 minute (1 day on a critical failure). A creature slain by Shadow Sni

Shift Fate

Trigger A creature within 120 feet attempts a saving throw


Effect The creature rolls the save twice, and then Tatterthread decides which result applies. If she chooses the lower roll, this is a misfortune effect; if she chooses the higher roll, it's a fortune effect; if they're the same, she decides which trait to apply.