Taunting Monk's Skull

Level 6
Creature· evilUniqueTinyRemaster
AC
24
HP
100
Speed
0 ft.
Perception
+15
Fort
+12
Ref
+16
Will
+13
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 5
Languages common, necril
Senses darkvision
Skills acrobatics +14, intimidation +14
Other Speeds fly 40 ft.
Recall Knowledge DC 32 (religion)

Attacks

Melee Jaws +16 (agile, finesse, reach 0 ft., unarmed), Damage 2d8+5 piercing plus 1d6 mental
Melee Ectoplasmic Spit +0, Damage 3d6 spirit

Abilities

Bite Back

Trigger The skull is attacked by a creature within their reach


Effect The skull makes a jaws Strike against that creature.

Void Healing
Behold the Promises of Kugaptee!

The skull chooses one creature within 60 feet and speaks to them about the oblivion they'll be granted if they cede their soul to Kugaptee. The target must attempt a DC 24 will save.


Critical Success The target is unaffected and is temporarily immune for 1 minute.

Success The target is unaffected.

Failure The target is Off-Guard for 1 round.

Critical Failure The target is Paralyzed by despair for 1 round, and is then off-guard for 1 additional round.

Some beheaded are raised with their mental faculties mostly intact. These clever undead often provoke their victims into foolishly giving chase or harming themselves.


Beheaded are disembodied floating heads transformed into undead. They are natural candidates for a necromancer's "project minion," due to the inexpensive cost of creation and endlessly customizable nature. In any lair occupied for long by practicing necromancers, it isn't uncommon to find a handful of floating heads roaming about, each exhibiting completely different characteristics and even degrees of expertise in their creation.