Telekinetic Swarm Trap

Level 12Hazard (Complex)
HazardMediumLegacy
AC
33
HP
88
Speed
0 ft.
Perception
+0
Fort
+24
Ref
+19
Will
+0
Stealth
+24
Recall Knowledge DC 30 (arcana)
Disable DC 27 thievery (expert) to take apart a telekinetic cloud, DC 32 thievery (master) to disable each telekinetic decoration, or Dispel Magic (6th rank; counteract DC 30) to counteract each telekinetic decoration

Three innocuous decorations instilled with telekinetic magic pull objects and pieces of the room itself into spinning clouds of debris that attack all creatures in the room.