Tempest Incarnate
Level 19Attacks
Abilities
A tempest incarnate ignores penalties and difficult terrain from strong winds. When flying, they don't need to Fly each round to avoid falling.
A tempest incarnate who is hit by or fails a saving throw against an effect that prevents them from flying (such as Earthbind or Felling Strike) takes 20[mental] damage in addition to the usual effects.
10 feet. A creature that enters the area must succeed at a DC 38 athletics check (if on the ground) or Acrobatics check to (if flying) or end its movement. A creature that critically fails is also knocked back 5 feet and falls Prone. Creatures making ranged projectile and thrown attacks that pass through the area must succeed on a DC 5 flat or the attack fails. Massive projectiles, such as thrown boulders, are not affected. A tempest incarnate can activate or de
A creature that fails a saving throw against a Cataclysm or Wrathful Storm spell cast by the tempest incarnate becomes Frightened 2 (or Frightened 3 on a critical failure). A creature can only be frightened once by each casting of wrathful storm .
The tempest incarnate's movement doesn't trigger reactions.
When a sorcerer's blood calls to storm and sky, they can become a frightening force to behold. When that power matures, they become living conduits of the tempest.
A primalist is a wielder of primal energies and magic, sometimes taught by forces of primal power, including powerful elementals or fey of the First World. Primalists protect the natural world, offering strong medicine to those in need while facing suspicion from those who don't understand their ways.
A great many primalists belong to druidic circles, and even those who aren't members tend to be familiar with the most prominent ones in their homeland.